Removed some more DEBUG_PRINT statements and fixed padding.

This commit is contained in:
MeltyPlayer
2022-12-06 17:07:14 -06:00
parent 4b98663b59
commit 5faeaff908
4 changed files with 202 additions and 214 deletions
+5 -5
View File
@@ -144,15 +144,15 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
#define SAMPLES_LOW 528
extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
update_game_sound();
update_game_sound();
u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
for (int i = 0; i < 2; i++)
{
create_next_audio_buffer(audio_buffer + i * (2 * num_audio_samples), num_audio_samples);
{
create_next_audio_buffer( audio_buffer + i * ( 2 * num_audio_samples ), num_audio_samples );
}
return num_audio_samples;
return num_audio_samples;
}
SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces )