Removed some more DEBUG_PRINT statements and fixed padding.
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+5
-5
@@ -144,15 +144,15 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
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#define SAMPLES_LOW 528
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
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update_game_sound();
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update_game_sound();
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u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
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for (int i = 0; i < 2; i++)
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{
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create_next_audio_buffer(audio_buffer + i * (2 * num_audio_samples), num_audio_samples);
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{
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create_next_audio_buffer( audio_buffer + i * ( 2 * num_audio_samples ), num_audio_samples );
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}
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return num_audio_samples;
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return num_audio_samples;
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}
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SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces )
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