Merge pull request #33 from Brawmario/fix/terminate-without-audio
Avoid crash in mario_delete if audio not init
This commit is contained in:
+7
-5
@@ -146,13 +146,13 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
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#define SAMPLES_LOW 528
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#define SAMPLES_LOW 528
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
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if ( !is_audio_initialized ) {
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if ( !g_is_audio_initialized ) {
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DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
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DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
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return 0;
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return 0;
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}
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}
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update_game_sound();
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update_game_sound();
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u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
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u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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@@ -271,7 +271,9 @@ SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
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struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[ marioId ])->globalState;
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struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[ marioId ])->globalState;
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global_state_bind( globalState );
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global_state_bind( globalState );
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stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
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if ( g_is_audio_initialized ) {
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stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
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}
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free( gMarioObject );
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free( gMarioObject );
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free_area( gCurrentArea );
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free_area( gCurrentArea );
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@@ -592,7 +594,7 @@ SM64_LIB_FN void sm64_surface_object_delete( uint32_t objectId )
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}
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}
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SM64_LIB_FN int32_t sm64_surface_find_wall_collision( float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius )
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SM64_LIB_FN int32_t sm64_surface_find_wall_collision( float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius )
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{
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{
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return f32_find_wall_collision( xPtr, yPtr, zPtr, offsetY, radius );
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return f32_find_wall_collision( xPtr, yPtr, zPtr, offsetY, radius );
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}
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}
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@@ -4,7 +4,7 @@
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#include "decomp/audio/load.h"
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#include "decomp/audio/load.h"
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#include "decomp/audio/load_dat.h"
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#include "decomp/audio/load_dat.h"
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bool is_audio_initialized = false;
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bool g_is_audio_initialized = false;
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extern void load_audio_banks( uint8_t *rom ) {
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extern void load_audio_banks( uint8_t *rom ) {
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uint8_t *rom2 = malloc( 0x800000 );
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uint8_t *rom2 = malloc( 0x800000 );
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@@ -19,9 +19,9 @@ extern void load_audio_banks( uint8_t *rom ) {
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gBankSetsData[0x45]=0x00;
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gBankSetsData[0x45]=0x00;
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ptrs_to_offsets( gSoundDataADSR );
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ptrs_to_offsets( gSoundDataADSR );
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audio_init();
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audio_init();
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sound_init();
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sound_init();
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sound_reset( 0 );
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sound_reset( 0 );
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is_audio_initialized = true;
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g_is_audio_initialized = true;
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}
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}
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@@ -3,6 +3,6 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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extern bool is_audio_initialized;
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extern bool g_is_audio_initialized;
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extern void load_audio_banks( uint8_t *rom );
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extern void load_audio_banks( uint8_t *rom );
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+1
-1
@@ -7,7 +7,7 @@
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SM64PlaySoundFunctionPtr g_play_sound_func = NULL;
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SM64PlaySoundFunctionPtr g_play_sound_func = NULL;
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extern void play_sound( uint32_t soundBits, f32 *pos ) {
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extern void play_sound( uint32_t soundBits, f32 *pos ) {
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if ( is_audio_initialized ) {
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if ( g_is_audio_initialized ) {
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DEBUG_PRINT("$ play_sound(%d) request %d; pos %f %f %f\n", soundBits,sSoundRequestCount,pos[0],pos[1],pos[2]);
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DEBUG_PRINT("$ play_sound(%d) request %d; pos %f %f %f\n", soundBits,sSoundRequestCount,pos[0],pos[1],pos[2]);
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sSoundRequests[sSoundRequestCount].soundBits = soundBits;
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sSoundRequests[sSoundRequestCount].soundBits = soundBits;
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sSoundRequests[sSoundRequestCount].position = pos;
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sSoundRequests[sSoundRequestCount].position = pos;
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