Exposed forwardVelocity, animID, and animFrame in outState.
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@@ -58,8 +58,11 @@ struct SM64MarioState
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float position[3];
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float velocity[3];
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float faceAngle;
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float forwardVelocity;
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int16_t health;
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uint32_t action;
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int32_t animID;
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int16_t animFrame;
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uint32_t flags;
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uint32_t particleFlags;
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int16_t invincTimer;
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