Make the received rom buffer const
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+3
-3
@@ -114,7 +114,7 @@ struct SM64SurfaceCollisionData
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float z;
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} normal;
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float originOffset;
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uint8_t isValid; // libsm64: added field
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struct SM64SurfaceObjectTransform *transform; // libsm64: added field
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uint16_t terrain; // libsm64: added field
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@@ -134,10 +134,10 @@ extern SM64_LIB_FN void sm64_register_debug_print_function( SM64DebugPrintFuncti
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typedef void (*SM64PlaySoundFunctionPtr)( uint32_t soundBits, float *pos );
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extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunctionPtr playSoundFunction );
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extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
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extern SM64_LIB_FN void sm64_global_init( const uint8_t *rom, uint8_t *outTexture );
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extern SM64_LIB_FN void sm64_global_terminate( void );
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extern SM64_LIB_FN void sm64_audio_init( uint8_t *rom );
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extern SM64_LIB_FN void sm64_audio_init( const uint8_t *rom );
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer );
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extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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