turn audio.c and main.c into CPP files
fixes crash when trying to init audio on linux
This commit is contained in:
@@ -2,9 +2,11 @@ default: lib
|
|||||||
|
|
||||||
ifdef LIBSM64_MUSL
|
ifdef LIBSM64_MUSL
|
||||||
CC := musl-gcc
|
CC := musl-gcc
|
||||||
|
CXX := musl-g++
|
||||||
LDFLAGS := -lm -static -shared
|
LDFLAGS := -lm -static -shared
|
||||||
else
|
else
|
||||||
CC := cc
|
CC := cc
|
||||||
|
CXX := c++
|
||||||
LDFLAGS := -lm -shared
|
LDFLAGS := -lm -shared
|
||||||
endif
|
endif
|
||||||
CFLAGS := -g -Wall -Wno-unused-function -fPIC -DSM64_LIB_EXPORT -DGBI_FLOATS -DVERSION_US -DNO_SEGMENTED_MEMORY
|
CFLAGS := -g -Wall -Wno-unused-function -fPIC -DSM64_LIB_EXPORT -DGBI_FLOATS -DVERSION_US -DNO_SEGMENTED_MEMORY
|
||||||
@@ -26,8 +28,9 @@ C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(C_IMPORTED)
|
|||||||
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||||||
DEP_FILES := $(O_FILES:.o=.d)
|
DEP_FILES := $(O_FILES:.o=.d)
|
||||||
|
|
||||||
TEST_SRCS := test/main.c test/context.c test/level.c test/audio.c test/gl33core/gl33core_renderer.c test/gl20/gl20_renderer.c
|
TEST_SRCS_C := test/context.c test/level.c test/gl33core/gl33core_renderer.c test/gl20/gl20_renderer.c
|
||||||
TEST_OBJS := $(foreach file,$(TEST_SRCS),$(BUILD_DIR)/$(file:.c=.o))
|
TEST_SRCS_CPP := test/main.cpp test/audio.cpp
|
||||||
|
TEST_OBJS := $(foreach file,$(TEST_SRCS_C),$(BUILD_DIR)/$(file:.c=.o)) $(foreach file,$(TEST_SRCS_CPP),$(BUILD_DIR)/$(file:.cpp=.o))
|
||||||
|
|
||||||
ifeq ($(OS),Windows_NT)
|
ifeq ($(OS),Windows_NT)
|
||||||
LIB_FILE := $(DIST_DIR)/sm64.dll
|
LIB_FILE := $(DIST_DIR)/sm64.dll
|
||||||
@@ -45,6 +48,10 @@ $(BUILD_DIR)/%.o: %.c $(IMPORTED)
|
|||||||
@$(CC) $(CFLAGS) -MM -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
@$(CC) $(CFLAGS) -MM -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
||||||
$(CC) -c $(CFLAGS) -I src/decomp/include -o $@ $<
|
$(CC) -c $(CFLAGS) -I src/decomp/include -o $@ $<
|
||||||
|
|
||||||
|
$(BUILD_DIR)/%.o: %.cpp $(IMPORTED)
|
||||||
|
@$(CXX) $(CFLAGS) -MM -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
||||||
|
$(CXX) -c $(CFLAGS) -I src/decomp/include -o $@ $<
|
||||||
|
|
||||||
$(LIB_FILE): $(O_FILES)
|
$(LIB_FILE): $(O_FILES)
|
||||||
$(CC) $(LDFLAGS) -o $@ $^
|
$(CC) $(LDFLAGS) -o $@ $^
|
||||||
|
|
||||||
@@ -55,7 +62,7 @@ $(LIB_H_FILE): src/libsm64.h
|
|||||||
test/level.c test/level.h: ./import-test-collision.py
|
test/level.c test/level.h: ./import-test-collision.py
|
||||||
./import-test-collision.py
|
./import-test-collision.py
|
||||||
|
|
||||||
test/main.c: test/level.h
|
test/main.cpp: test/level.h
|
||||||
|
|
||||||
$(BUILD_DIR)/test/%.o: test/%.c
|
$(BUILD_DIR)/test/%.o: test/%.c
|
||||||
@$(CC) $(CFLAGS) -MM -MP -MT $@ -MF $(BUILD_DIR)/test/$*.d $<
|
@$(CC) $(CFLAGS) -MM -MP -MT $@ -MF $(BUILD_DIR)/test/$*.d $<
|
||||||
@@ -65,7 +72,7 @@ $(TEST_FILE): $(LIB_FILE) $(TEST_OBJS)
|
|||||||
ifeq ($(OS),Windows_NT)
|
ifeq ($(OS),Windows_NT)
|
||||||
$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -lglew32 -lopengl32 -lSDL2 -lSDL2main -lm
|
$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -lglew32 -lopengl32 -lSDL2 -lSDL2main -lm
|
||||||
else
|
else
|
||||||
$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -lGLEW -lGL -lSDL2 -lSDL2main -lm
|
$(CC) -o $@ $(TEST_OBJS) $(LIB_FILE) -lGLEW -lGL -lSDL2 -lSDL2main -lm -lpthread
|
||||||
endif
|
endif
|
||||||
|
|
||||||
lib: $(LIB_FILE) $(LIB_H_FILE)
|
lib: $(LIB_FILE) $(LIB_H_FILE)
|
||||||
|
|||||||
@@ -5,8 +5,10 @@
|
|||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <sys/time.h>
|
#include <sys/time.h>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
#include "../src/libsm64.h"
|
#include "../src/libsm64.h"
|
||||||
#include "context.h"
|
#include "context.h"
|
||||||
|
}
|
||||||
|
|
||||||
static SDL_AudioDeviceID dev;
|
static SDL_AudioDeviceID dev;
|
||||||
|
|
||||||
@@ -24,7 +26,7 @@ void* audio_thread(void* keepAlive)
|
|||||||
// from https://github.com/ckosmic/libsm64/blob/audio/src/libsm64.c#L535-L555
|
// from https://github.com/ckosmic/libsm64/blob/audio/src/libsm64.c#L535-L555
|
||||||
// except keepAlive is a null pointer here, so don't use it
|
// except keepAlive is a null pointer here, so don't use it
|
||||||
|
|
||||||
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE,NULL);
|
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE,NULL);
|
||||||
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED,NULL);
|
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED,NULL);
|
||||||
|
|
||||||
long long currentTime = timeInMilliseconds();
|
long long currentTime = timeInMilliseconds();
|
||||||
@@ -50,6 +52,11 @@ void* audio_thread(void* keepAlive)
|
|||||||
|
|
||||||
void audio_init()
|
void audio_init()
|
||||||
{
|
{
|
||||||
|
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||||
|
fprintf(stderr, "SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s\n", SDL_GetError());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
SDL_AudioSpec want, have;
|
SDL_AudioSpec want, have;
|
||||||
SDL_zero(want);
|
SDL_zero(want);
|
||||||
want.freq = 32000;
|
want.freq = 32000;
|
||||||
@@ -65,6 +72,6 @@ void audio_init()
|
|||||||
SDL_PauseAudioDevice(dev, 0);
|
SDL_PauseAudioDevice(dev, 0);
|
||||||
|
|
||||||
// it's best to run audio in a separate thread
|
// it's best to run audio in a separate thread
|
||||||
pthread_create(&gSoundThread, NULL, audio_thread, NULL);
|
pthread_create(&gSoundThread, NULL, audio_thread, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
+13
-11
@@ -9,15 +9,17 @@
|
|||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <pthread.h>
|
#include <pthread.h>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
#include "../src/libsm64.h"
|
#include "../src/libsm64.h"
|
||||||
|
|
||||||
#define SDL_MAIN_HANDLED
|
#define SDL_MAIN_HANDLED
|
||||||
#include "audio.h"
|
|
||||||
#include "level.h"
|
#include "level.h"
|
||||||
#include "context.h"
|
#include "context.h"
|
||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "gl33core/gl33core_renderer.h"
|
#include "gl33core/gl33core_renderer.h"
|
||||||
#include "gl20/gl20_renderer.h"
|
#include "gl20/gl20_renderer.h"
|
||||||
|
}
|
||||||
|
|
||||||
|
#include "audio.h"
|
||||||
|
|
||||||
int WINDOW_WIDTH = 1280;
|
int WINDOW_WIDTH = 1280;
|
||||||
int WINDOW_HEIGHT = 800;
|
int WINDOW_HEIGHT = 800;
|
||||||
@@ -31,7 +33,7 @@ uint8_t *utils_read_file_alloc( const char *path, size_t *fileLength )
|
|||||||
fseek( f, 0, SEEK_END );
|
fseek( f, 0, SEEK_END );
|
||||||
size_t length = (size_t)ftell( f );
|
size_t length = (size_t)ftell( f );
|
||||||
rewind( f );
|
rewind( f );
|
||||||
uint8_t *buffer = malloc( length + 1 );
|
uint8_t *buffer = (uint8_t*)malloc( length + 1 );
|
||||||
fread( buffer, 1, length, f );
|
fread( buffer, 1, length, f );
|
||||||
buffer[length] = 0;
|
buffer[length] = 0;
|
||||||
fclose( f );
|
fclose( f );
|
||||||
@@ -68,7 +70,7 @@ int main( void )
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t *texture = malloc( 4 * SM64_TEXTURE_WIDTH * SM64_TEXTURE_HEIGHT );
|
uint8_t *texture = (uint8_t*)malloc( 4 * SM64_TEXTURE_WIDTH * SM64_TEXTURE_HEIGHT );
|
||||||
|
|
||||||
sm64_global_terminate();
|
sm64_global_terminate();
|
||||||
sm64_global_init( rom, texture );
|
sm64_global_init( rom, texture );
|
||||||
@@ -122,10 +124,10 @@ int main( void )
|
|||||||
float lastPos[3], currPos[3];
|
float lastPos[3], currPos[3];
|
||||||
float lastGeoPos[9 * SM64_GEO_MAX_TRIANGLES], currGeoPos[9 * SM64_GEO_MAX_TRIANGLES];
|
float lastGeoPos[9 * SM64_GEO_MAX_TRIANGLES], currGeoPos[9 * SM64_GEO_MAX_TRIANGLES];
|
||||||
|
|
||||||
marioGeometry.position = malloc( sizeof(float) * 9 * SM64_GEO_MAX_TRIANGLES );
|
marioGeometry.position = (float*)malloc( sizeof(float) * 9 * SM64_GEO_MAX_TRIANGLES );
|
||||||
marioGeometry.color = malloc( sizeof(float) * 9 * SM64_GEO_MAX_TRIANGLES );
|
marioGeometry.color = (float*)malloc( sizeof(float) * 9 * SM64_GEO_MAX_TRIANGLES );
|
||||||
marioGeometry.normal = malloc( sizeof(float) * 9 * SM64_GEO_MAX_TRIANGLES );
|
marioGeometry.normal = (float*)malloc( sizeof(float) * 9 * SM64_GEO_MAX_TRIANGLES );
|
||||||
marioGeometry.uv = malloc( sizeof(float) * 6 * SM64_GEO_MAX_TRIANGLES );
|
marioGeometry.uv = (float*)malloc( sizeof(float) * 6 * SM64_GEO_MAX_TRIANGLES );
|
||||||
marioGeometry.numTrianglesUsed = 0;
|
marioGeometry.numTrianglesUsed = 0;
|
||||||
|
|
||||||
float tick = 0, dt = 0;
|
float tick = 0, dt = 0;
|
||||||
@@ -200,9 +202,9 @@ int main( void )
|
|||||||
y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY ));
|
y_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_LEFTY ));
|
||||||
x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX ));
|
x0_axis = read_axis( SDL_GameControllerGetAxis( controller, SDL_CONTROLLER_AXIS_RIGHTX ));
|
||||||
|
|
||||||
marioInputs.buttonA = SDL_GameControllerGetButton( controller, 0 );
|
marioInputs.buttonA = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)0 );
|
||||||
marioInputs.buttonB = SDL_GameControllerGetButton( controller, 2 );
|
marioInputs.buttonB = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)2 );
|
||||||
marioInputs.buttonZ = SDL_GameControllerGetButton( controller, 9 );
|
marioInputs.buttonZ = SDL_GameControllerGetButton( controller, (SDL_GameControllerButton)9 );
|
||||||
}
|
}
|
||||||
|
|
||||||
cameraRot += x0_axis * dt * 2;
|
cameraRot += x0_axis * dt * 2;
|
||||||
@@ -5,8 +5,16 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "../src/libsm64.h"
|
#include "../src/libsm64.h"
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "context.h"
|
#include "context.h"
|
||||||
#include "cglm.h"
|
#include "cglm.h"
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user