Move matrix utils in to decomp dir

This commit is contained in:
jaburns
2020-10-27 11:47:49 -06:00
parent e4edfb5be4
commit 71e918a01e
6 changed files with 14 additions and 11 deletions
+9
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@@ -0,0 +1,9 @@
#ifndef GUMTXF2L_H
#define GUMTXF2L_H
#include "../include/PR/gbi.h"
extern void guMtxF2L(float mf[4][4], Mtx *m);
extern void guMtxL2F(float mf[4][4], Mtx *m);
#endif//GUMTXF2L_H
+1 -1
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@@ -3,7 +3,7 @@
#include <math.h>
#include "../shim.h"
#include "../../guMtxF2L.h"
#include "guMtxF2L.h"
#include "../include/sm64.h"
#include "graph_node.h"
#include "surface_collision.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "libsm64.h"
#include "decomp/engine/math_util.h"
#include "guMtxF2L.h"
#include "decomp/engine/guMtxF2L.h"
#include "gfx_adapter.h"
#include "gfx_adapter_commands.h"
#include "load_tex_data.h"
-6
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@@ -1,6 +0,0 @@
#pragma once
#include "decomp/include/PR/gbi.h"
extern void guMtxF2L(float mf[4][4], Mtx *m);
extern void guMtxL2F(float mf[4][4], Mtx *m);
+3 -3
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@@ -1,5 +1,5 @@
#ifndef __LIB_SM64_H
#define __LIB_SM64_H
#ifndef LIB_SM64_H
#define LIB_SM64_H
#include <stddef.h>
#include <stdint.h>
@@ -98,4 +98,4 @@ extern void sm64_delete_mario( uint32_t marioId );
*/
#endif//__LIB_SM64_H
#endif//LIB_SM64_H