Fix missing ref to absf
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@@ -10,6 +10,8 @@
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struct SurfaceObjectTransform *gMarioPlatform = NULL;
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#define absfx( x ) ( (x) < 0.0f ? -(x) : (x) )
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/**
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* Determine if Mario is standing on a platform object, meaning that he is
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* within 4 units of the floor. Set his referenced platform object accordingly.
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@@ -37,7 +39,7 @@ void update_mario_platform(void) {
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marioZ = gMarioObject->oPosZ;
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floorHeight = find_floor(marioX, marioY, marioZ, &floor);
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if (absf(marioY - floorHeight) < 4.0f) {
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if (absfx(marioY - floorHeight) < 4.0f) {
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awayFromFloor = 0;
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} else {
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awayFromFloor = 1;
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