Fix missing ref to absf

This commit is contained in:
jaburns
2020-10-18 16:58:18 -06:00
parent f889fa0522
commit 734a4b86f5
+3 -1
View File
@@ -10,6 +10,8 @@
struct SurfaceObjectTransform *gMarioPlatform = NULL;
#define absfx( x ) ( (x) < 0.0f ? -(x) : (x) )
/**
* Determine if Mario is standing on a platform object, meaning that he is
* within 4 units of the floor. Set his referenced platform object accordingly.
@@ -37,7 +39,7 @@ void update_mario_platform(void) {
marioZ = gMarioObject->oPosZ;
floorHeight = find_floor(marioX, marioY, marioZ, &floor);
if (absf(marioY - floorHeight) < 4.0f) {
if (absfx(marioY - floorHeight) < 4.0f) {
awayFromFloor = 0;
} else {
awayFromFloor = 1;