Cleaned up surface loading
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+10
-1
@@ -12,7 +12,6 @@
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#include "shim.h"
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#include "game/mario.h"
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#include "game/object_stuff.h"
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#include "engine/surface_load.h"
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#include "engine/surface_collision.h"
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#include "engine/graph_node.h"
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#include "engine/geo_layout.h"
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@@ -174,6 +173,16 @@ void sm64_global_terminate( void )
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uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject )
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{
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DEBUG_LOG(
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"sm64_load_surface_object : %f %f %f : %f %f %f : %d",
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surfaceObject->transform.position[0],
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surfaceObject->transform.position[1],
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surfaceObject->transform.position[2],
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surfaceObject->transform.eulerRotation[0],
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surfaceObject->transform.eulerRotation[1],
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surfaceObject->transform.eulerRotation[2],
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surfaceObject->surfaceCount
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);
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}
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void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform )
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