Cleaned up surface loading

This commit is contained in:
jaburns
2020-10-17 12:31:21 -06:00
parent 3256cc50c1
commit 735d227928
8 changed files with 176 additions and 415 deletions
+10 -1
View File
@@ -12,7 +12,6 @@
#include "shim.h"
#include "game/mario.h"
#include "game/object_stuff.h"
#include "engine/surface_load.h"
#include "engine/surface_collision.h"
#include "engine/graph_node.h"
#include "engine/geo_layout.h"
@@ -174,6 +173,16 @@ void sm64_global_terminate( void )
uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject )
{
DEBUG_LOG(
"sm64_load_surface_object : %f %f %f : %f %f %f : %d",
surfaceObject->transform.position[0],
surfaceObject->transform.position[1],
surfaceObject->transform.position[2],
surfaceObject->transform.eulerRotation[0],
surfaceObject->transform.eulerRotation[1],
surfaceObject->transform.eulerRotation[2],
surfaceObject->surfaceCount
);
}
void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform )