Cleaned up surface loading
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#pragma once
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#include "libsm64.h"
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extern struct Surface *loaded_surface_get_at_index( uint32_t index );
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extern uint32_t loaded_surface_get_count();
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extern void surfaces_load_static_libsm64( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
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extern uint32_t surfaces_load_object( const struct SM64SurfaceObject *surfaceObject );
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