Add g_ prefix to is_audio_initialized
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+2
-2
@@ -146,7 +146,7 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
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#define SAMPLES_LOW 528
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extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
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if ( !is_audio_initialized ) {
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if ( !g_is_audio_initialized ) {
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DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
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return 0;
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}
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@@ -271,7 +271,7 @@ SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
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struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[ marioId ])->globalState;
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global_state_bind( globalState );
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if ( is_audio_initialized ) {
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if ( g_is_audio_initialized ) {
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stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
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}
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