Add g_ prefix to is_audio_initialized

This commit is contained in:
Renato Rotenberg
2023-02-06 21:28:21 -03:00
parent a8daa21c23
commit 766c80a468
4 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -146,7 +146,7 @@ SM64_LIB_FN void sm64_audio_init( uint8_t *rom ) {
#define SAMPLES_LOW 528
extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t numDesiredSamples, int16_t *audio_buffer ) {
if ( !is_audio_initialized ) {
if ( !g_is_audio_initialized ) {
DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
return 0;
}
@@ -271,7 +271,7 @@ SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[ marioId ])->globalState;
global_state_bind( globalState );
if ( is_audio_initialized ) {
if ( g_is_audio_initialized ) {
stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
}