New interface note

This commit is contained in:
jaburns
2020-10-20 13:29:43 -06:00
parent c7582d040f
commit 80d96f0241
+20
View File
@@ -60,6 +60,7 @@ enum
extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction ); extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces ); extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ ); extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers ); extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
extern void sm64_global_terminate( void ); extern void sm64_global_terminate( void );
@@ -68,4 +69,23 @@ extern uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfac
extern void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform ); extern void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform );
extern void sm64_unload_object( uint32_t id ); extern void sm64_unload_object( uint32_t id );
/*
extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
extern uint8_t sm64_global_is_init( void );
extern void sm64_global_terminate( void );
extern void sm64_create_static_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern void sm64_delete_static_surfaces( void );
extern uint32_t sm64_create_surface_object( const struct SM64SurfaceObject *surfaceObject );
extern void sm64_move_object( uint32_t objectId, const struct SM64ObjectTransform *transform );
extern void sm64_delete_object( uint32_t objectId );
extern uint32_t sm64_create_mario( int16_t x, int16_t y, int16_t z );
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
extern void sm64_delete_mario( uint32_t marioId );
*/
#endif//__LIB_SM64_H #endif//__LIB_SM64_H