Loading and animating mario textures from rom
This commit is contained in:
@@ -36,11 +36,13 @@ struct SM64MarioGeometryBuffers
|
||||
float *position;
|
||||
float *normal;
|
||||
float *color;
|
||||
float *uv;
|
||||
};
|
||||
|
||||
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
|
||||
|
||||
extern void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunction );
|
||||
extern uint8_t *sm64_get_texture( void );
|
||||
extern void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces );
|
||||
extern void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
|
||||
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
|
||||
|
||||
Reference in New Issue
Block a user