Loading and animating mario textures from rom

This commit is contained in:
jaburns
2020-10-12 00:32:36 -06:00
parent 75b12d47f1
commit 8f893d6c0b
19 changed files with 11402 additions and 15 deletions
+3 -3
View File
@@ -8,7 +8,7 @@ static struct Animation *s_marioAnimations;
#define ANIM_DATA_ADDRESS 0x004EC000
uint16_t read_u16_be( uint8_t *p )
static uint16_t read_u16_be( uint8_t *p )
{
return
(uint32_t)p[0] << 8 |
@@ -16,12 +16,12 @@ uint16_t read_u16_be( uint8_t *p )
}
uint16_t read_s16_be( uint8_t *p )
static uint16_t read_s16_be( uint8_t *p )
{
return (int16_t)read_u16_be( p );
}
uint32_t read_u32_be( uint8_t *p )
static uint32_t read_u32_be( uint8_t *p )
{
return
(uint32_t)p[0] << 24 |