Loading and animating mario textures from rom
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@@ -8,7 +8,7 @@ static struct Animation *s_marioAnimations;
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#define ANIM_DATA_ADDRESS 0x004EC000
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uint16_t read_u16_be( uint8_t *p )
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static uint16_t read_u16_be( uint8_t *p )
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{
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return
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(uint32_t)p[0] << 8 |
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@@ -16,12 +16,12 @@ uint16_t read_u16_be( uint8_t *p )
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}
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uint16_t read_s16_be( uint8_t *p )
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static uint16_t read_s16_be( uint8_t *p )
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{
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return (int16_t)read_u16_be( p );
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}
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uint32_t read_u32_be( uint8_t *p )
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static uint32_t read_u32_be( uint8_t *p )
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{
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return
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(uint32_t)p[0] << 24 |
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