Loading and animating mario textures from rom

This commit is contained in:
jaburns
2020-10-12 00:32:36 -06:00
parent 75b12d47f1
commit 8f893d6c0b
19 changed files with 11402 additions and 15 deletions
+55
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#include "load_tex_data.h"
#include <stddef.h>
#include <string.h>
#include "tools/libmio0.h"
#include "tools/n64graphics.h"
uint8_t *gLibSm64TextureRgba;
#define MARIO_TEX_ROM_OFFSET 1132368
#define NUM_USED_TEXTURES 11
#define ATLAS_WIDTH (NUM_USED_TEXTURES * 64)
#define ATLAS_HEIGHT 64
static int mario_tex_offsets[NUM_USED_TEXTURES] = { 144, 4240, 6288, 8336, 10384, 12432, 14480, 16528, 30864, 32912, 37008 };
static int mario_tex_widths [NUM_USED_TEXTURES] = { 64, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 };
static int mario_tex_heights[NUM_USED_TEXTURES] = { 32, 32, 32, 32, 32, 32, 32, 32, 32, 64, 64 };
static void blt_image_to_atlas( rgba *img, int i, int w, int h )
{
for( int iy = 0; iy < h; ++iy )
for( int ix = 0; ix < w; ++ix )
{
int o = (ix + 64 * i) + iy * ATLAS_WIDTH;
int q = ix + iy * w;
gLibSm64TextureRgba[4*o + 0] = img[q].red;
gLibSm64TextureRgba[4*o + 1] = img[q].green;
gLibSm64TextureRgba[4*o + 2] = img[q].blue;
gLibSm64TextureRgba[4*o + 3] = img[q].alpha;
}
}
void load_mario_textures_from_rom( uint8_t *rom )
{
gLibSm64TextureRgba = malloc( 4 * ATLAS_WIDTH * ATLAS_HEIGHT );
memset( gLibSm64TextureRgba, 0, 4 * ATLAS_WIDTH * ATLAS_HEIGHT );
mio0_header_t head;
uint8_t *in_buf = rom + MARIO_TEX_ROM_OFFSET;
mio0_decode_header( in_buf, &head );
uint8_t *out_buf = malloc( head.dest_size );
int bytes_read = mio0_decode( in_buf, out_buf, NULL );
for( int i = 0; i < NUM_USED_TEXTURES; ++i )
{
uint8_t *raw = out_buf + mario_tex_offsets[i];
rgba *img = raw2rgba( raw, mario_tex_widths[i], mario_tex_heights[i], 16 );
blt_image_to_atlas( img, i, mario_tex_widths[i], mario_tex_heights[i] );
free( img );
}
free( out_buf );
}