Loading and animating mario textures from rom
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#pragma once
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#include <stdint.h>
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enum MarioTextures
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{
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mario_texture_metal = 0,
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mario_texture_yellow_button,
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mario_texture_m_logo,
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mario_texture_hair_sideburn,
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mario_texture_mustache,
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mario_texture_eyes_front,
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mario_texture_eyes_half_closed,
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mario_texture_eyes_closed,
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mario_texture_eyes_dead,
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mario_texture_wings_half_1,
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mario_texture_wings_half_2,
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mario_texture_metal_wings_half_1 = -99,
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mario_texture_metal_wings_half_2,
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mario_texture_eyes_closed_unused1,
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mario_texture_eyes_closed_unused2,
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mario_texture_eyes_right,
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mario_texture_eyes_left,
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mario_texture_eyes_up,
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mario_texture_eyes_down
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};
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extern uint8_t *gLibSm64TextureRgba;
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extern void load_mario_textures_from_rom( uint8_t *rom );
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