Loading and animating mario textures from rom

This commit is contained in:
jaburns
2020-10-12 00:32:36 -06:00
parent 75b12d47f1
commit 8f893d6c0b
19 changed files with 11402 additions and 15 deletions
+29
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#pragma once
#include <stdint.h>
enum MarioTextures
{
mario_texture_metal = 0,
mario_texture_yellow_button,
mario_texture_m_logo,
mario_texture_hair_sideburn,
mario_texture_mustache,
mario_texture_eyes_front,
mario_texture_eyes_half_closed,
mario_texture_eyes_closed,
mario_texture_eyes_dead,
mario_texture_wings_half_1,
mario_texture_wings_half_2,
mario_texture_metal_wings_half_1 = -99,
mario_texture_metal_wings_half_2,
mario_texture_eyes_closed_unused1,
mario_texture_eyes_closed_unused2,
mario_texture_eyes_right,
mario_texture_eyes_left,
mario_texture_eyes_up,
mario_texture_eyes_down
};
extern uint8_t *gLibSm64TextureRgba;
extern void load_mario_textures_from_rom( uint8_t *rom );