Reformat to something more readable for me :3
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This commit is contained in:
2026-05-24 11:31:35 -05:00
parent 4328104536
commit 9ff6947911
141 changed files with 29706 additions and 20450 deletions
+37 -2
View File
@@ -24,7 +24,8 @@ extern u32 gAudioRandom;
extern f32 gAudioVolume;
extern u8 gAudioReverb;
struct Sound {
struct Sound
{
s32 soundBits;
f32 *position;
}; // size = 0x8
@@ -35,39 +36,73 @@ extern u8 sSoundRequestCount;
extern u8 gAudioSPTaskYieldBuffer[]; // ucode yield data ptr; only used in JP
struct SPTask *create_next_audio_frame_task(void);
void create_next_audio_buffer(s16 *samples, u32 num_samples);
void audio_signal_game_loop_tick(void);
void update_game_sound(void);
void seq_player_fade_out(u8 player, u16 fadeDuration);
void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);
void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);
void seq_player_unlower_volume(u8 player, u16 fadeDuration);
void set_audio_muted(u8 muted);
void sound_init(void);
void get_currently_playing_sound(u8 bank, u8 *numPlayingSounds, u8 *numSoundsInBank, u8 *soundId);
void stop_sound(u32 soundBits, f32 *pos);
void stop_sounds_from_source(f32 *pos);
void stop_sounds_from_source(f32 * pos);
void stop_sounds_in_continuous_banks(void);
void sound_banks_disable(u8 player, u16 bankMask);
void sound_banks_enable(u8 player, u16 bankMask);
void set_sound_moving_speed(u8 bank, u8 speed);
void play_dialog_sound(u8 dialogID);
void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
void stop_background_music(u16 seqId);
void fadeout_background_music(u16 arg0, u16 fadeOut);
void drop_queued_background_music(void);
u16 get_current_background_music(void);
void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);
void func_80321080(u16 fadeTimer);
void func_803210D4(u16 fadeOutTime);
void play_course_clear(void);
void play_peachs_jingle(void);
void play_puzzle_jingle(void);
void play_star_fanfare(void);
void play_power_star_jingle(u8 arg0);
void play_race_fanfare(void);
void play_toads_jingle(void);
void sound_reset(u8 presetId);
void audio_set_sound_mode(u8 arg0);
void audio_init(void); // in load.c