Dont depend on project-local header inside libsm64.h
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+1
-4
@@ -5,8 +5,6 @@
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#include <stdint.h>
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#include <stdbool.h>
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#include "decomp/include/types.h"
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#ifdef _WIN32
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#ifdef SM64_LIB_EXPORT
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#define SM64_LIB_FN __declspec(dllexport)
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@@ -73,10 +71,9 @@ enum
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typedef void (*SM64DebugPrintFunctionPtr)( const char * );
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extern SM64_LIB_FN void sm64_register_debug_print_function( SM64DebugPrintFunctionPtr debugPrintFunction );
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typedef void (*SM64PlaySoundFunctionPtr)( uint32_t soundBits, f32 *pos );
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typedef void (*SM64PlaySoundFunctionPtr)( uint32_t soundBits, float *pos );
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extern SM64_LIB_FN void sm64_register_play_sound_function( SM64PlaySoundFunctionPtr playSoundFunction );
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extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
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extern SM64_LIB_FN void sm64_global_terminate( void );
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