Avoid crash in mario_delete if audio not init
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+6
-4
@@ -150,9 +150,9 @@ extern SM64_LIB_FN uint32_t sm64_audio_tick( uint32_t numQueuedSamples, uint32_t
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DEBUG_PRINT("Attempted to tick audio, but sm64_audio_init() has not been called yet.");
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return 0;
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}
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update_game_sound();
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u32 num_audio_samples = numQueuedSamples < numDesiredSamples ? SAMPLES_HIGH : SAMPLES_LOW;
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for (int i = 0; i < 2; i++)
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{
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@@ -271,7 +271,9 @@ SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
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struct GlobalState *globalState = ((struct MarioInstance *)s_mario_instance_pool.objects[ marioId ])->globalState;
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global_state_bind( globalState );
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stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
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if ( is_audio_initialized ) {
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stop_sound(SOUND_MARIO_SNORING3, gMarioState->marioObj->header.gfx.cameraToObject);
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}
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free( gMarioObject );
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free_area( gCurrentArea );
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@@ -592,7 +594,7 @@ SM64_LIB_FN void sm64_surface_object_delete( uint32_t objectId )
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}
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SM64_LIB_FN int32_t sm64_surface_find_wall_collision( float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius )
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SM64_LIB_FN int32_t sm64_surface_find_wall_collision( float *xPtr, float *yPtr, float *zPtr, float offsetY, float radius )
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{
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return f32_find_wall_collision( xPtr, yPtr, zPtr, offsetY, radius );
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}
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