fixes somethigns
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This commit is contained in:
2026-05-23 11:20:57 -05:00
parent fd11813208
commit aa092bebfe
4 changed files with 17 additions and 13 deletions
+6 -1
View File
@@ -490,7 +490,12 @@ Gfx *geo_switch_mario_cap_effect(s32 callContext, struct GraphNode *node, UNUSED
struct MarioBodyState *bodyState = &gBodyStates[switchCase->numCases];
if (callContext == GEO_CONTEXT_RENDER) {
switchCase->selectedCase = bodyState->modelState >> 8;
// switchCase->selectedCase = bodyState->modelState >> 8;
if (bodyState->modelState >> 8 >= 2){ // temporarily disables metal cap
switchCase->selectedCase = 0;
} else {
switchCase->selectedCase = bodyState->modelState >> 8;
}
}
return NULL;
}
+1 -3
View File
@@ -259,9 +259,7 @@ SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs
outState->forwardVelocity = gMarioState->forwardVel;
outState->action = gMarioState->action;
struct AnimInfo animInfo = gMarioState->marioObj->header.gfx.animInfo;
outState->animID = animInfo.animID;
outState->animFrame = animInfo.animFrame;
outState->animInfo = &gMarioState->marioObj->header.gfx.animInfo;
outState->flags = gMarioState->flags;
outState->particleFlags = gMarioState->particleFlags;
+1 -2
View File
@@ -61,8 +61,7 @@ struct SM64MarioState
float forwardVelocity;
int16_t health;
uint32_t action;
int32_t animID;
int16_t animFrame;
struct AnimInfo* animInfo;
uint32_t flags;
uint32_t particleFlags;
int16_t invincTimer;