fixes somethigns
Build libsm64 / Build libsm64 for linux (push) Successful in 38s
Build libsm64 / Build libsm64 for web (push) Successful in 32s
Build libsm64 / Build libsm64 for windows (push) Successful in 24s

This commit is contained in:
2026-05-23 11:20:57 -05:00
parent fd11813208
commit aa092bebfe
4 changed files with 17 additions and 13 deletions
+9 -7
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@@ -13,8 +13,6 @@ jobs:
os: ubuntu-latest
- identifier: windows
os: ubuntu-latest
- identifier: macos
os: macos-latest
- identifier: web
os: ubuntu-latest
runs-on: ${{ matrix.os }}
@@ -27,9 +25,13 @@ jobs:
with:
python-version: '3.10'
- name: (Windows) Set up MinGW
- name: (Windows) Install MinGW
if: ${{ startsWith(matrix.identifier, 'windows') }}
uses: egor-tensin/setup-mingw@v2
run: |
sudo apt-get update -y -qq
sudo apt-get install -y mingw-w64
sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
- name: (Windows) Prepare cross compilation
if: ${{ startsWith(matrix.identifier, 'windows') }}
@@ -42,7 +44,7 @@ jobs:
run: |
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
sudo apt-get update -y -qq
sudo apt-get install libsdl2-dev libglew-dev
sudo apt-get install -y libsdl2-dev libglew-dev
- name: (Web) Set up Emscripten
if: ${{ startsWith(matrix.identifier, 'web') }}
@@ -62,7 +64,7 @@ jobs:
make test -j`nproc`
- name: Upload build
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
with:
name: libsm64_${{ matrix.identifier }}
path: |
@@ -88,4 +90,4 @@ jobs:
# title: "Snapshot Build"
# files: |
# ./README.md
# ./dist
# ./dist
+6 -1
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@@ -490,7 +490,12 @@ Gfx *geo_switch_mario_cap_effect(s32 callContext, struct GraphNode *node, UNUSED
struct MarioBodyState *bodyState = &gBodyStates[switchCase->numCases];
if (callContext == GEO_CONTEXT_RENDER) {
switchCase->selectedCase = bodyState->modelState >> 8;
// switchCase->selectedCase = bodyState->modelState >> 8;
if (bodyState->modelState >> 8 >= 2){ // temporarily disables metal cap
switchCase->selectedCase = 0;
} else {
switchCase->selectedCase = bodyState->modelState >> 8;
}
}
return NULL;
}
+1 -3
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@@ -259,9 +259,7 @@ SM64_LIB_FN void sm64_mario_tick( int32_t marioId, const struct SM64MarioInputs
outState->forwardVelocity = gMarioState->forwardVel;
outState->action = gMarioState->action;
struct AnimInfo animInfo = gMarioState->marioObj->header.gfx.animInfo;
outState->animID = animInfo.animID;
outState->animFrame = animInfo.animFrame;
outState->animInfo = &gMarioState->marioObj->header.gfx.animInfo;
outState->flags = gMarioState->flags;
outState->particleFlags = gMarioState->particleFlags;
+1 -2
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@@ -61,8 +61,7 @@ struct SM64MarioState
float forwardVelocity;
int16_t health;
uint32_t action;
int32_t animID;
int16_t animFrame;
struct AnimInfo* animInfo;
uint32_t flags;
uint32_t particleFlags;
int16_t invincTimer;