Add message when about to segfault because no floor
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@@ -1833,13 +1833,19 @@ void init_mario(void) {
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gMarioState->area = gCurrentArea;
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gMarioState->marioObj = gMarioObject;
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gMarioState->marioObj->header.gfx.animInfo.animID = -1;
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vec3s_copy(gMarioState->faceAngle, gMarioSpawnInfo->startAngle);
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vec3s_set(gMarioState->angleVel, 0, 0, 0);
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vec3s_to_vec3f(gMarioState->pos, gMarioSpawnInfo->startPos);
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vec3f_set(gMarioState->vel, 0, 0, 0);
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gMarioState->floorHeight =
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find_floor(gMarioState->pos[0], gMarioState->pos[1], gMarioState->pos[2], &gMarioState->floor);
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if( gMarioState->floor == NULL ) {
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printf("Couldn't find floor!\n");
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}
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gMarioState->curTerrain = gMarioState->floor->terrain;
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if (gMarioState->pos[1] < gMarioState->floorHeight) {
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