Consistent types for mario ids

This commit is contained in:
jaburns
2021-07-19 17:52:49 -06:00
parent 04cabfe13b
commit ae34481fb9
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -201,7 +201,7 @@ SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs
outState->faceAngle = (float)gMarioState->faceAngle[1] / 32768.0f * 3.14159f;
}
SM64_LIB_FN void sm64_mario_delete( uint32_t marioId )
SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
{
if( marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL )
{