Consistent types for mario ids
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@@ -201,7 +201,7 @@ SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs
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outState->faceAngle = (float)gMarioState->faceAngle[1] / 32768.0f * 3.14159f;
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}
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SM64_LIB_FN void sm64_mario_delete( uint32_t marioId )
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SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
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{
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if( marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL )
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{
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