Consistent types for mario ids
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@@ -201,7 +201,7 @@ SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs
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outState->faceAngle = (float)gMarioState->faceAngle[1] / 32768.0f * 3.14159f;
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}
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SM64_LIB_FN void sm64_mario_delete( uint32_t marioId )
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SM64_LIB_FN void sm64_mario_delete( int32_t marioId )
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{
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if( marioId >= s_mario_instance_pool.size || s_mario_instance_pool.objects[marioId] == NULL )
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{
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@@ -76,7 +76,7 @@ extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *sur
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extern SM64_LIB_FN int32_t sm64_mario_create( int16_t x, int16_t y, int16_t z );
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extern SM64_LIB_FN void sm64_mario_tick( uint32_t marioId, const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
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extern SM64_LIB_FN void sm64_mario_delete( uint32_t marioId );
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extern SM64_LIB_FN void sm64_mario_delete( int32_t marioId );
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extern SM64_LIB_FN uint32_t sm64_surface_object_create( const struct SM64SurfaceObject *surfaceObject );
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extern SM64_LIB_FN void sm64_surface_object_move( uint32_t objectId, const struct SM64ObjectTransform *transform );
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