Restore cap music behaviour
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+3
-3
@@ -47,9 +47,9 @@ static void lower_background_noise(s32 a) {}
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static void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {}
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static void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n) {}
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static s16 level_trigger_warp(struct MarioState *m, s32 warpOp) { return 0; }
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static void play_cap_music(u16 seqArgs) {}
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static void fadeout_cap_music(void) {}
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static void stop_cap_music(void) {}
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//static void play_cap_music(u16 seqArgs) {}
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//static void fadeout_cap_music(void) {}
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//static void stop_cap_music(void) {}
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static void play_infinite_stairs_music(void) {}
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static s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse) { return 0; }
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static u32 save_file_get_flags(void) { return 0; }
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