fix deltatime calculation
This commit is contained in:
+5
-6
@@ -130,13 +130,16 @@ int main( void )
|
||||
marioGeometry.uv = (float*)malloc( sizeof(float) * 6 * SM64_GEO_MAX_TRIANGLES );
|
||||
marioGeometry.numTrianglesUsed = 0;
|
||||
|
||||
float tick = 0, dt = 0;
|
||||
float tick = 0;
|
||||
uint32_t lastTicks = 0;
|
||||
|
||||
audio_init();
|
||||
|
||||
do
|
||||
{
|
||||
uint64_t start = SDL_GetPerformanceCounter();
|
||||
float dt = (SDL_GetTicks() - lastTicks) / 1000.f;
|
||||
lastTicks = SDL_GetTicks();
|
||||
tick += dt;
|
||||
|
||||
SDL_GameController *controller = context_get_controller();
|
||||
float x_axis, y_axis, x0_axis;
|
||||
@@ -233,10 +236,6 @@ int main( void )
|
||||
for (int i=0; i<marioGeometry.numTrianglesUsed*9; i++) marioGeometry.position[i] = lerp(lastGeoPos[i], currGeoPos[i], tick / (1.f/30));
|
||||
|
||||
renderer->draw( &renderState, cameraPos, &marioState, &marioGeometry );
|
||||
|
||||
uint64_t end = SDL_GetPerformanceCounter();
|
||||
dt = (float)(end-start) / (float)SDL_GetPerformanceFrequency();
|
||||
tick += dt;
|
||||
}
|
||||
while( context_flip_frame_poll_events() );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user