Animation data loaded from rom
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+4
-4
@@ -69,9 +69,9 @@ s32 is_anim_past_end(struct MarioState *m) {
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*/
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s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
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struct Object *o = m->marioObj;
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struct Animation *targetAnim = m->animation->targetAnim;
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hack_load_mario_animation(m->animation, targetAnimID);
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hack_load_mario_animation_ex(m->animation, targetAnimID);
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struct Animation *targetAnim = m->animation->targetAnim;
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//if (load_patchable_table(m->animation, targetAnimID)) {
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// targetAnim->values = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->values);
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// targetAnim->index = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->index);
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@@ -103,9 +103,9 @@ s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
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*/
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s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel) {
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struct Object *o = m->marioObj;
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struct Animation *targetAnim = m->animation->targetAnim;
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hack_load_mario_animation(m->animation, targetAnimID);
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hack_load_mario_animation_ex(m->animation, targetAnimID);
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struct Animation *targetAnim = m->animation->targetAnim;
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//if (load_patchable_table(m->animation, targetAnimID)) {
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// targetAnim->values = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->values);
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// targetAnim->index = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->index);
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