Animation data loaded from rom
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+2
-2
@@ -91,8 +91,8 @@ struct Animation {
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/*0x06*/ s16 loopStart;
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/*0x08*/ s16 loopEnd;
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/*0x0A*/ s16 unusedBoneCount;
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/*0x0C*/ const s16 *values;
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/*0x10*/ const u16 *index;
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/*0x0C*/ s16 *values;
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/*0x10*/ u16 *index;
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/*0x14*/ u32 length; // only used with Mario animations to determine how much to load. 0 otherwise.
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};
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