Animation data loaded from rom

This commit is contained in:
jaburns
2020-10-10 12:26:48 -06:00
parent 178bbf5359
commit b7d546099d
8 changed files with 85 additions and 169 deletions
+2 -2
View File
@@ -91,8 +91,8 @@ struct Animation {
/*0x06*/ s16 loopStart;
/*0x08*/ s16 loopEnd;
/*0x0A*/ s16 unusedBoneCount;
/*0x0C*/ const s16 *values;
/*0x10*/ const u16 *index;
/*0x0C*/ s16 *values;
/*0x10*/ u16 *index;
/*0x14*/ u32 length; // only used with Mario animations to determine how much to load. 0 otherwise.
};