Animation data loaded from rom
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@@ -91,11 +91,11 @@ void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunctio
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s_mario_geo_pool = alloc_only_pool_init();
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s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
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D_80339D10.animDmaTable = gMarioAnimsPtr; // mario_anims_ptr;
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D_80339D10.animDmaTable = NULL; // gMarioAnimsPtr; // mario_anims_ptr;
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D_80339D10.currentAnimAddr = NULL;
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D_80339D10.targetAnim = malloc( 0x4000 );
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D_80339D10.targetAnim = NULL;
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DEBUG_LOG( "Mario animations loaded from address %lu", (uint64_t)D_80339D10.animDmaTable );
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//DEBUG_LOG( "Mario animations loaded from address %lu", (uint64_t)D_80339D10.animDmaTable );
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}
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void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces )
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