Animation data loaded from rom
This commit is contained in:
@@ -93,15 +93,4 @@ def main():
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with open("src/mario/geo.inc.h", "w") as file:
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file.write(geo_inc_h)
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# os.chdir("sm64-port")
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# mario_anims_pipe = subprocess.run(["tools/mario_anims_converter.py", "-l"], stdout=subprocess.PIPE)
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# mario_anims_string = mario_anims_pipe.stdout.decode('utf-8')
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# os.chdir("..")
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#
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# with open("src/mario/anim_data.c", "w") as file:
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# file.write(mario_anims_string.replace('#include "types.h"', '#include "../include/types.h"\n#include "anim_data.h"') + anim_data_c_footer)
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#
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# with open("src/mario/anim_data.h", "w") as file:
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# file.write(anim_data_h)
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main()
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+4
-4
@@ -69,9 +69,9 @@ s32 is_anim_past_end(struct MarioState *m) {
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*/
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s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
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struct Object *o = m->marioObj;
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struct Animation *targetAnim = m->animation->targetAnim;
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hack_load_mario_animation(m->animation, targetAnimID);
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hack_load_mario_animation_ex(m->animation, targetAnimID);
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struct Animation *targetAnim = m->animation->targetAnim;
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//if (load_patchable_table(m->animation, targetAnimID)) {
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// targetAnim->values = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->values);
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// targetAnim->index = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->index);
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@@ -103,9 +103,9 @@ s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
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*/
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s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel) {
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struct Object *o = m->marioObj;
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struct Animation *targetAnim = m->animation->targetAnim;
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hack_load_mario_animation(m->animation, targetAnimID);
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hack_load_mario_animation_ex(m->animation, targetAnimID);
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struct Animation *targetAnim = m->animation->targetAnim;
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//if (load_patchable_table(m->animation, targetAnimID)) {
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// targetAnim->values = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->values);
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// targetAnim->index = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->index);
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+2
-2
@@ -91,8 +91,8 @@ struct Animation {
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/*0x06*/ s16 loopStart;
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/*0x08*/ s16 loopEnd;
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/*0x0A*/ s16 unusedBoneCount;
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/*0x0C*/ const s16 *values;
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/*0x10*/ const u16 *index;
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/*0x0C*/ s16 *values;
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/*0x10*/ u16 *index;
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/*0x14*/ u32 length; // only used with Mario animations to determine how much to load. 0 otherwise.
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};
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+3
-3
@@ -91,11 +91,11 @@ void sm64_global_init( uint8_t *rom, SM64DebugPrintFunctionPtr debugPrintFunctio
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s_mario_geo_pool = alloc_only_pool_init();
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s_mario_graph_node = process_geo_layout( s_mario_geo_pool, mario_geo_ptr );
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D_80339D10.animDmaTable = gMarioAnimsPtr; // mario_anims_ptr;
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D_80339D10.animDmaTable = NULL; // gMarioAnimsPtr; // mario_anims_ptr;
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D_80339D10.currentAnimAddr = NULL;
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D_80339D10.targetAnim = malloc( 0x4000 );
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D_80339D10.targetAnim = NULL;
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DEBUG_LOG( "Mario animations loaded from address %lu", (uint64_t)D_80339D10.animDmaTable );
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//DEBUG_LOG( "Mario animations loaded from address %lu", (uint64_t)D_80339D10.animDmaTable );
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}
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void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, size_t numSurfaces )
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+45
-129
@@ -1,167 +1,83 @@
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#include "load_anim_data.h"
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#include "include/types.h"
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#include "anim_datac.h"
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#include <stdlib.h>
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static struct MarioAnimsObj s_marioAnimsObj;
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struct Animation *gLibSm64MarioAnimations;
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static struct Animation *s_marioAnimations;
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#define ANIM_DATA_ADDRESS 0x004EC000
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#define MAX_ANIM_DATA_SIZE ( 1024 * 1024 )
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void *gMarioAnimsPtr;
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uint16_t read_u16_be( uint8_t **ptr )
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uint16_t read_u16_be( uint8_t *p )
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{
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uint8_t *p = *ptr;
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uint32_t result =
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return
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(uint32_t)p[0] << 8 |
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(uint32_t)p[1];
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*ptr += 2;
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return result;
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}
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int16_t read_s16_be( uint8_t **ptr )
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uint16_t read_s16_be( uint8_t *p )
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{
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return (int16_t)read_u16_be(ptr);
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return (int16_t)read_u16_be( p );
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}
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uint32_t read_u32_be( uint8_t **ptr )
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uint32_t read_u32_be( uint8_t *p )
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{
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uint8_t *p = *ptr;
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uint32_t result =
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return
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(uint32_t)p[0] << 24 |
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(uint32_t)p[1] << 16 |
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(uint32_t)p[2] << 8 |
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(uint32_t)p[3];
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*ptr += 4;
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return result;
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}
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void write_u16_se( uint8_t **ptr, uint16_t val )
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{
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while( (size_t)(*ptr) % 2 > 0 )
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*ptr += 1;
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uint16_t *p = *ptr;
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*p = val;
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*ptr += 2;
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}
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void write_s16_se( uint8_t **ptr, int16_t val )
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{
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while( (size_t)(*ptr) % 2 > 0 )
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*ptr += 1;
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uint16_t *p = *ptr;
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*p = (uint16_t)val;
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*ptr += 2;
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}
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void write_u32_se( uint8_t **ptr, uint32_t val )
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{
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while( (size_t)(*ptr) % 4 > 0 )
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*ptr += 1;
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uint32_t *p = *ptr;
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*p = val;
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*ptr += 4;
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}
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void write_u64_se( uint8_t **ptr, uint64_t val )
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{
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while( (size_t)(*ptr) % 8 > 0 )
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*ptr += 1;
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uint64_t *p = *ptr;
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*p = val;
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*ptr += 8;
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}
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#define GET_OFFSET_SIZE_PAIR_PTR( n ) ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))
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#define OVERWRITE_OFFSET( n, v ) do { ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))->offset = (v); } while(0)
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#define OVERWRITE_SIZE( n, v ) do { ((struct OffsetSizePair*)( buffer + 8 + sizeof(void*) + (n)*8 ))->size = (v); } while(0)
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void load_mario_anims_from_rom( uint8_t *rom )
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{
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uint8_t *buffer = malloc( MAX_ANIM_DATA_SIZE );
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#define GET_OFFSET( n ) (read_u32_be(&((struct OffsetSizePair*)( rom + ANIM_DATA_ADDRESS + 8 + (n)*8 ))->offset))
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#define GET_SIZE( n ) (read_u32_be(&((struct OffsetSizePair*)( rom + ANIM_DATA_ADDRESS + 8 + (n)*8 ))->size ))
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uint8_t *read_ptr = rom + ANIM_DATA_ADDRESS;
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uint8_t *write_ptr = buffer;
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uint32_t num_entries = read_u32_be( read_ptr );
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uint32_t num_entries = read_u32_be( &read_ptr );
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write_u32_se( &write_ptr, num_entries );
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write_u32_se( &write_ptr, 0 );
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read_u32_be( &read_ptr );
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write_u64_se( &write_ptr, 0 );
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// Read all of the offset/size pairs for animation entries from the ROM.
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for( int i = 0; i < num_entries; ++i )
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{
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uint32_t offset = read_u32_be( &read_ptr );
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uint32_t size = read_u32_be( &read_ptr );
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write_u32_se( &write_ptr, offset );
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write_u32_se( &write_ptr, size );
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}
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int ptr_size_diff = sizeof(void*) - 4;
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printf("\n\n");
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s_marioAnimations = malloc( num_entries * sizeof( struct Animation ));
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for( int i = 0; i < num_entries; ++i )
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{
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struct OffsetSizePair rom_osp = *GET_OFFSET_SIZE_PAIR_PTR(i);
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read_ptr = rom + ANIM_DATA_ADDRESS + rom_osp.offset;
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read_ptr = rom + ANIM_DATA_ADDRESS + GET_OFFSET(i);
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//offset = offset(top)
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//size = offset(values) + size(values) - offset(top)
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size_t offset = write_ptr - buffer;
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OVERWRITE_OFFSET(i, offset);
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s_marioAnimations[i].flags = read_s16_be( read_ptr ); read_ptr += 2;
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s_marioAnimations[i].animYTransDivisor = read_s16_be( read_ptr ); read_ptr += 2;
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s_marioAnimations[i].startFrame = read_s16_be( read_ptr ); read_ptr += 2;
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s_marioAnimations[i].loopStart = read_s16_be( read_ptr ); read_ptr += 2;
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s_marioAnimations[i].loopEnd = read_s16_be( read_ptr ); read_ptr += 2;
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s_marioAnimations[i].unusedBoneCount = read_s16_be( read_ptr ); read_ptr += 2;
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uint32_t values_offset = read_u32_be( read_ptr ); read_ptr += 4;
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uint32_t index_offset = read_u32_be( read_ptr ); read_ptr += 4;
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uint32_t end_offset = read_u32_be( read_ptr );
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write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // flags
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write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // animYTransDivisor
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write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // startFrame
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write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // loopStart
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write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // loopEnd
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write_s16_se( &write_ptr, read_s16_be( &read_ptr )); // unusedBoneCount
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read_ptr = rom + ANIM_DATA_ADDRESS + GET_OFFSET(i) + index_offset;
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uint8_t *values_ptr = rom + ANIM_DATA_ADDRESS + GET_OFFSET(i) + values_offset;
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uint8_t *end_ptr = rom + ANIM_DATA_ADDRESS + GET_OFFSET(i) + end_offset;
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//values_ptr = offset(values) - offset(top)
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//index_ptr = offset(indices) - offset(top)
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//length = offset(values) + size(values) - offset(top)
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s_marioAnimations[i].index = malloc( values_offset - index_offset );
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s_marioAnimations[i].values = malloc( end_offset - values_offset );
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uint32_t values_ptr = read_u32_be( &read_ptr ) + 2 * ptr_size_diff;
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uint32_t index_ptr = read_u32_be( &read_ptr ) + 2 * ptr_size_diff;
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uint32_t length = read_u32_be( &read_ptr ) + 4 * ptr_size_diff;
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OVERWRITE_SIZE(i, length);
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printf(" > %x %x \n", offset, length);
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printf(" >>> %x %x \n", gMarioAnims.entries[i].offset, gMarioAnims.entries[i].size);
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write_u64_se( &write_ptr, values_ptr );
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write_u64_se( &write_ptr, index_ptr );
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write_u32_se( &write_ptr, length );
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size_t data_bytes = i < num_entries - 1
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? rom + ANIM_DATA_ADDRESS + GET_OFFSET_SIZE_PAIR_PTR(i + 1)->offset - read_ptr
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: length;
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for( int i = 0; i < data_bytes; ++i )
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*write_ptr++ = *read_ptr++;
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write_ptr += 8;
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int j = 0;
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while( read_ptr < values_ptr )
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{
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s_marioAnimations[i].index[j++] = read_u16_be( read_ptr );
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read_ptr += 2;
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}
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gMarioAnimsPtr = buffer; // &gMarioAnims;
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j = 0;
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while( read_ptr < end_ptr )
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{
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s_marioAnimations[i].values[j++] = read_u16_be( read_ptr );
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read_ptr += 2;
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}
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}
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gLibSm64MarioAnimations = s_marioAnimations;
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#undef GET_OFFSET
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#undef GET_SIZE
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}
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@@ -5,6 +5,7 @@
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#include "include/types.h"
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extern void *gMarioAnimsPtr;
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extern struct Animation *gLibSm64MarioAnimations;
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//extern void *gMarioAnimsPtr;
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extern void load_mario_anims_from_rom( uint8_t *rom );
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+29
-20
@@ -1,5 +1,6 @@
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#include <string.h>
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#include "shim.h"
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#include "load_anim_data.h"
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u32 gGlobalTimer = 0;
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u8 gSpecialTripleJump = FALSE;
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@@ -22,29 +23,37 @@ struct MarioState gMarioStateVal;
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struct MarioState *gMarioState = &gMarioStateVal;
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SM64DebugPrintFunctionPtr gDebugPrint = NULL;
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void hack_load_mario_animation_ex(struct MarioAnimation *a, u32 index)
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{
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if ((u32)a->currentAnimAddr == 1 + index)
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return;
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a->currentAnimAddr = (u8*)(1 + index);
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a->targetAnim = &gLibSm64MarioAnimations[index];
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}
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void hack_load_mario_animation(struct MarioAnimation *a, u32 index)
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{
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struct MarioAnimDmaRelatedThing *sp20 = a->animDmaTable;
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u8 *addr;
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u32 size;
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if (index < sp20->count) {
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addr = sp20->srcAddr + sp20->anim[index].offset;
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size = sp20->anim[index].size;
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if (a->currentAnimAddr != addr) {
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u32 a0 = sp20->anim[index].offset;
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u32 b0 = sp20->anim[index].size;
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memcpy( (u8*)a->targetAnim, (u8*)sp20 + a0, b0 );
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a->currentAnimAddr = addr;
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struct Animation *targetAnim = a->targetAnim;
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targetAnim->values =(void*)( (u8 *)targetAnim + (uintptr_t)targetAnim->values );
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targetAnim->index = (void*)( (u8 *)targetAnim + (uintptr_t)targetAnim->index );
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}
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}
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// struct MarioAnimDmaRelatedThing *sp20 = a->animDmaTable;
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// u8 *addr;
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// u32 size;
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//
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// if (index < sp20->count) {
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// addr = sp20->srcAddr + sp20->anim[index].offset;
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// size = sp20->anim[index].size;
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//
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// if (a->currentAnimAddr != addr) {
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// u32 a0 = sp20->anim[index].offset;
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// u32 b0 = sp20->anim[index].size;
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//
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// memcpy( (u8*)a->targetAnim, (u8*)sp20 + a0, b0 );
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// a->currentAnimAddr = addr;
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//
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// struct Animation *targetAnim = a->targetAnim;
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// targetAnim->values =(void*)( (u8 *)targetAnim + (uintptr_t)targetAnim->values );
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// targetAnim->index = (void*)( (u8 *)targetAnim + (uintptr_t)targetAnim->index );
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// }
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// }
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}
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void *segmented_to_virtual(const void *addr)
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@@ -56,6 +56,7 @@ extern SM64DebugPrintFunctionPtr gDebugPrint;
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} \
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} while(0)
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extern void hack_load_mario_animation_ex(struct MarioAnimation *a, u32 index);
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extern void hack_load_mario_animation(struct MarioAnimation *a, u32 index);
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extern void *segmented_to_virtual(const void *addr);
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extern void *virtual_to_segmented(u32 segment, const void *addr);
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