Moved mario global state vars in to struct
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@@ -83,7 +83,7 @@ extern u8 gLastCompletedStarNum;
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extern s8 sUnusedGotGlobalCoinHiScore;
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extern u8 gGotFileCoinHiScore;
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extern u8 gCurrCourseStarFlags;
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extern u8 gSpecialTripleJump;
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//extern u8 gSpecialTripleJump;
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extern s8 gLevelToCourseNumTable[];
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// game progress flags
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@@ -142,10 +142,10 @@ void save_file_collect_star_or_key(s16 coinScore, s16 starIndex);
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s32 save_file_exists(s32 fileIndex);
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u32 save_file_get_max_coin_score(s32 courseIndex);
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s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);
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s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
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void save_file_set_flags(u32 flags);
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void save_file_clear_flags(u32 flags);
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u32 save_file_get_flags(void);
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//s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
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//void save_file_set_flags(u32 flags);
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//void save_file_clear_flags(u32 flags);
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//u32 save_file_get_flags(void);
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u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);
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void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);
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s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);
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