Moved mario global state vars in to struct
This commit is contained in:
+51
-86
@@ -4,93 +4,58 @@
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#include "game/area.h"
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#include "game/level_update.h"
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#include "../libsm64.h"
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#include "global_state.h"
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#define COURSE_MIN 0
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#define COURSE_MAX 14
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#define LEVEL_LLL 99
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#define LEVEL_SSL 98
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#define LEVEL_DDD 97
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#define LEVEL_TTC 96
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#define COURSE_MIN 0
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#define COURSE_MAX 14
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#define LEVEL_LLL 99
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#define LEVEL_SSL 98
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#define LEVEL_DDD 97
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#define LEVEL_TTC 96
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#define LEVEL_CASTLE 95
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#define LEVEL_THI 94
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#define LEVEL_THI 94
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// From graph_node.h, trying not to pull that in yet
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#define GRAPH_RENDER_INVISIBLE (1 << 4)
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#define play_sound(a,b) {}
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#define enable_time_stop() {}
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#define disable_time_stop() {}
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#define play_cutscene_music(a) {}
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#define segmented_to_virtual(addr) ((void*)(addr))
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#define virtual_to_segmented(seg,addr) ((void*)(addr))
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#define func_80320A4C(bankIndex, arg1) {}
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#define raise_background_noise(a) {}
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#define lower_background_noise(a) {}
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#define set_camera_mode(c, mode, frames) {}
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#define print_text_fmt_int(x, y, str, n) {}
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#define level_trigger_warp(m, warpOp) 0
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#define play_cap_music(seqArgs) {}
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#define fadeout_cap_music() {}
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#define stop_cap_music() {}
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#define play_infinite_stairs_music() {}
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#define spawn_wind_particles(pitch, yaw) {}
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#define set_camera_shake_from_hit(shake) {}
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#define load_level_init_text(arg) {}
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#define spawn_default_star(sp20, sp24, sp28) {}
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#define play_shell_music() {}
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#define stop_shell_music() {}
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#define level_control_timer(timerOp) 0
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#define save_file_get_flags() 0
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#define save_file_set_flags(flags) {}
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#define save_file_clear_flags(flags) {}
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#define save_file_get_total_star_count(fileIndex, minCourse, maxCourse) 0
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#define play_sound(a,b) ({})
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#define enable_time_stop() ({})
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#define disable_time_stop() ({})
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#define play_cutscene_music(a) ({})
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struct SurfaceObjectTransform
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{
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float aPosX, aPosY, aPosZ;
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float aVelX, aVelY, aVelZ;
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s16 aFaceAnglePitch;
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s16 aFaceAngleYaw;
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s16 aFaceAngleRoll;
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s16 aAngleVelPitch;
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s16 aAngleVelYaw;
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s16 aAngleVelRoll;
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};
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struct SurfaceNode
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{
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struct SurfaceNode *next;
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struct Surface *surface;
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};
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extern u32 gGlobalTimer;
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extern u8 gSpecialTripleJump;
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extern s16 gCurrLevelNum;
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extern s16 gCameraMovementFlags;
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extern u32 gAudioRandom;
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extern s8 gShowDebugText;
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extern s8 gDebugLevelSelect;
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extern s16 gCurrSaveFileNum;
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extern struct Controller gController;
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extern struct SpawnInfo gMarioSpawnInfoVal;
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extern struct SpawnInfo *gMarioSpawnInfo;
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extern struct Area *gCurrentArea;
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extern struct Object *gCurrentObject;
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extern struct Object *gMarioObject;
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extern struct PlayerCameraState gPlayerCameraState;
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extern struct MarioAnimation D_80339D10;
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extern struct MarioState *gMarioState;
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extern SM64DebugPrintFunctionPtr gDebugPrint;
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#define DEBUG_LOG( ... ) do { \
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if( gDebugPrint ) { \
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char debugStr[1024]; \
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sprintf( debugStr, __VA_ARGS__ ); \
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gDebugPrint( debugStr ); \
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} \
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} while(0)
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extern void shim_load_mario_animation(struct MarioAnimation *a, u32 index);
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extern void *segmented_to_virtual(const void *addr);
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extern void *virtual_to_segmented(u32 segment, const void *addr);
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extern void func_80320A4C(u8 bankIndex, u8 arg1);
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extern void raise_background_noise(s32 a);
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extern void lower_background_noise(s32 a);
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extern void set_camera_mode(struct Camera *c, s16 mode, s16 frames);
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extern void print_text_fmt_int(s32 x, s32 y, const char *str, s32 n);
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extern s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
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extern void play_cap_music(u16 seqArgs);
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extern void fadeout_cap_music(void);
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extern void stop_cap_music(void);
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extern void play_infinite_stairs_music(void);
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extern s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
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extern u32 save_file_get_flags(void);
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extern void save_file_set_flags(u32 flags);
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extern void save_file_clear_flags(u32 flags);
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extern void spawn_wind_particles(s16 pitch, s16 yaw);
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extern void set_camera_shake_from_hit(s16 shake);
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extern void load_level_init_text(u32 arg);
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extern void spawn_default_star(f32 sp20, f32 sp24, f32 sp28);
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extern void play_shell_music(void);
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extern void stop_shell_music(void);
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extern u16 level_control_timer(s32 timerOp);
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#define gGlobalTimer (g_state->mgGlobalTimer)
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#define gSpecialTripleJump (g_state->mgSpecialTripleJump)
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#define gCurrLevelNum (g_state->mgCurrLevelNum)
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#define gCameraMovementFlags (g_state->mgCameraMovementFlags)
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#define gAudioRandom (g_state->mgAudioRandom)
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#define gShowDebugText (g_state->mgShowDebugText)
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#define gDebugLevelSelect (g_state->mgDebugLevelSelect)
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#define gCurrSaveFileNum (g_state->mgCurrSaveFileNum)
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#define gController (g_state->mgController)
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#define gMarioSpawnInfoVal (g_state->mgMarioSpawnInfoVal)
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#define gMarioSpawnInfo (&g_state->mgMarioSpawnInfoVal)
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#define gCurrentArea (g_state->mgCurrentArea)
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#define gCurrentObject (g_state->mgCurrentObject)
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#define gMarioObject (g_state->mgMarioObject)
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#define D_80339D10 (g_state->mD_80339D10)
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#define gMarioState (&g_state->mgMarioStateVal)
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