Moved mario global state vars in to struct
This commit is contained in:
+15
-7
@@ -3,7 +3,7 @@
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#include <stdlib.h>
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static uint32_t s_num_entries = 0;
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struct Animation *g_libsm64_mario_animations = NULL;
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static struct Animation *s_libsm64_mario_animations = NULL;
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#define ANIM_DATA_ADDRESS 0x004EC000
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@@ -37,8 +37,8 @@ void load_mario_anims_from_rom( uint8_t *rom )
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uint8_t *read_ptr = rom + ANIM_DATA_ADDRESS;
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s_num_entries = read_u32_be( read_ptr );
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g_libsm64_mario_animations = malloc( s_num_entries * sizeof( struct Animation ));
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struct Animation *anims = g_libsm64_mario_animations;
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s_libsm64_mario_animations = malloc( s_num_entries * sizeof( struct Animation ));
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struct Animation *anims = s_libsm64_mario_animations;
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for( int i = 0; i < s_num_entries; ++i )
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{
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@@ -80,15 +80,23 @@ void load_mario_anims_from_rom( uint8_t *rom )
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#undef GET_SIZE
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}
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void load_mario_animation(struct MarioAnimation *a, u32 index)
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{
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if ((u32)a->currentAnimAddr != 1 + index) {
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a->currentAnimAddr = (u8*)(1 + index);
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a->targetAnim = &s_libsm64_mario_animations[index];
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}
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}
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void unload_mario_anims( void )
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{
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for( int i = 0; i < s_num_entries; ++i )
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{
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free( g_libsm64_mario_animations[i].index );
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free( g_libsm64_mario_animations[i].values );
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free( s_libsm64_mario_animations[i].index );
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free( s_libsm64_mario_animations[i].values );
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}
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free( g_libsm64_mario_animations );
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g_libsm64_mario_animations = NULL;
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free( s_libsm64_mario_animations );
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s_libsm64_mario_animations = NULL;
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s_num_entries = 0;
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}
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