Moved mario global state vars in to struct
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@@ -5,7 +5,6 @@
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#include "decomp/include/types.h"
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extern struct Animation *g_libsm64_mario_animations;
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extern void load_mario_animation(struct MarioAnimation *a, u32 index);
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extern void load_mario_anims_from_rom( uint8_t *rom );
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extern void unload_mario_anims( void );
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