Moved mario global state vars in to struct

This commit is contained in:
jaburns
2020-10-27 15:11:12 -06:00
parent 0c67335112
commit b921cb04bb
15 changed files with 186 additions and 272 deletions
+1 -2
View File
@@ -5,7 +5,6 @@
#include "decomp/include/types.h"
extern struct Animation *g_libsm64_mario_animations;
extern void load_mario_animation(struct MarioAnimation *a, u32 index);
extern void load_mario_anims_from_rom( uint8_t *rom );
extern void unload_mario_anims( void );