Pulled out debug print function registering into a separate method from init.

This commit is contained in:
MeltyPlayer
2022-10-19 21:10:25 -05:00
parent ede1c4db2c
commit babdc896b5
3 changed files with 11 additions and 8 deletions
+7 -2
View File
@@ -79,13 +79,18 @@ static void free_area( struct Area *area )
free( area );
}
SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction )
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
SM64_LIB_FN void sm64_register_debug_print_function( SM64DebugPrintFunctionPtr debugPrintFunction )
{
g_debug_print_func = debugPrintFunction;
}
SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture )
{
if( s_init_global )
sm64_global_terminate();
s_init_global = true;
g_debug_print_func = debugPrintFunction;
load_mario_textures_from_rom( rom, outTexture );
load_mario_anims_from_rom( rom );