Pulled out debug print function registering into a separate method from init.

This commit is contained in:
MeltyPlayer
2022-10-19 21:10:25 -05:00
parent ede1c4db2c
commit babdc896b5
3 changed files with 11 additions and 8 deletions
+4 -3
View File
@@ -60,8 +60,6 @@ struct SM64MarioGeometryBuffers
uint16_t numTrianglesUsed;
};
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
enum
{
SM64_TEXTURE_WIDTH = 64 * 11,
@@ -69,7 +67,10 @@ enum
SM64_GEO_MAX_TRIANGLES = 1024,
};
extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
typedef void (*SM64DebugPrintFunctionPtr)( const char * );
extern SM64_LIB_FN void sm64_register_debug_print_function( SM64DebugPrintFunctionPtr debugPrintFunction );
extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture );
extern SM64_LIB_FN void sm64_global_terminate( void );
extern SM64_LIB_FN void sm64_static_surfaces_load( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );