Loading surface objects dynamically

This commit is contained in:
jaburns
2020-10-17 14:03:17 -06:00
parent 43c99a9721
commit bec7b8399c
2 changed files with 65 additions and 24 deletions
+1 -10
View File
@@ -174,16 +174,7 @@ void sm64_global_terminate( void )
uint32_t sm64_load_surface_object( const struct SM64SurfaceObject *surfaceObject )
{
DEBUG_LOG(
"sm64_load_surface_object : %f %f %f : %f %f %f : %d",
surfaceObject->transform.position[0],
surfaceObject->transform.position[1],
surfaceObject->transform.position[2],
surfaceObject->transform.eulerRotation[0],
surfaceObject->transform.eulerRotation[1],
surfaceObject->transform.eulerRotation[2],
surfaceObject->surfaceCount
);
return surfaces_load_object( surfaceObject );
}
void sm64_move_object( uint32_t id, const struct SM64ObjectTransform *transform )