diff --git a/test/context.c b/test/context.c index eca308b..938114c 100644 --- a/test/context.c +++ b/test/context.c @@ -5,8 +5,8 @@ static SDL_Window *s_sdlWindow; static SDL_GLContext s_sdlGlContext; static SDL_GameController *s_controller; -static int s_windowWidth; -static int s_windowHeight; +int WINDOW_WIDTH; +int WINDOW_HEIGHT; void context_init( const char *title, int width, int height, int major, int minor ) { @@ -18,8 +18,8 @@ void context_init( const char *title, int width, int height, int major, int mino SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, minor ); SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, profile ); - s_windowWidth = width; - s_windowHeight = height; + WINDOW_WIDTH = width; + WINDOW_HEIGHT = height; s_sdlWindow = SDL_CreateWindow( title, @@ -87,9 +87,9 @@ bool context_flip_frame_poll_events( void ) case SDL_WINDOWEVENT: if( event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED ) { - s_windowWidth = event.window.data1; - s_windowHeight = event.window.data2; - glViewport( 0, 0, s_windowWidth, s_windowHeight ); + WINDOW_WIDTH = event.window.data1; + WINDOW_HEIGHT = event.window.data2; + glViewport( 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT ); } break; } diff --git a/test/gl20/gl20_renderer.c b/test/gl20/gl20_renderer.c index cf846aa..de7773a 100644 --- a/test/gl20/gl20_renderer.c +++ b/test/gl20/gl20_renderer.c @@ -6,7 +6,6 @@ #include "../renderer.h" #include "../context.h" #include "../level.h" -#include static void load_collision_mesh( CollisionMesh *mesh ) { diff --git a/test/main.cpp b/test/main.cpp index 280365c..06852f2 100644 --- a/test/main.cpp +++ b/test/main.cpp @@ -21,9 +21,6 @@ extern "C" { #include "audio.h" -int WINDOW_WIDTH = 1280; -int WINDOW_HEIGHT = 800; - uint8_t *utils_read_file_alloc( const char *path, size_t *fileLength ) { FILE *f = fopen( path, "rb" ); @@ -88,6 +85,7 @@ int main( void ) struct Renderer *renderer; int major, minor, selection = 0; + int w = 1280, h = 800; printf("Select OpenGL version\n1. OpenGL 3.3 Core\n2. OpenGL 2.0\n> "); scanf("%d", &selection); if (selection == 2) @@ -108,12 +106,12 @@ int main( void ) if (selection == 2) { printf("Launching in 800x600\n"); - WINDOW_WIDTH = 800; WINDOW_HEIGHT = 600; + w = 800; h = 600; } else printf("Launching in 1280x600\n"); - context_init( "libsm64", WINDOW_WIDTH, WINDOW_HEIGHT, major, minor ); + context_init( "libsm64", w, h, major, minor ); renderer->init( &renderState, texture ); struct SM64MarioInputs marioInputs;