context_init args for GL ver and init SDL audio
This commit is contained in:
+5
-2
@@ -8,13 +8,16 @@
|
||||
#elif _WIN32
|
||||
# define HAVE_M_PI
|
||||
# include <GL/glew.h>
|
||||
# include <SDL.h>
|
||||
# include <SDL2/SDL.h>
|
||||
#else
|
||||
# include <GL/glew.h>
|
||||
# include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
extern void context_init( const char *title, int width, int height );
|
||||
extern int WINDOW_WIDTH;
|
||||
extern int WINDOW_HEIGHT;
|
||||
|
||||
extern void context_init( const char *title, int width, int height, int major, int minor );
|
||||
extern bool context_flip_frame_poll_events( void );
|
||||
extern SDL_GameController *context_get_controller( void );
|
||||
extern void context_terminate( void );
|
||||
Reference in New Issue
Block a user