All global state coming from g_state now
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@@ -52,8 +52,11 @@
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#define INT_ATTACK_NOT_WEAK_FROM_ABOVE \
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(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
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u8 sDelayInvincTimer;
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s16 sInvulnerable;
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#define sDelayInvincTimer (g_state->msDelayInvincTimer)
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#define sInvulnerable (g_state->msInvulnerable)
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// u8 sDelayInvincTimer;
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// s16 sInvulnerable;
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struct InteractionHandler {
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u32 interactType;
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