Freeing display list allocations

This commit is contained in:
jaburns
2020-10-27 13:26:58 -06:00
parent 71e918a01e
commit c74ab070e6
13 changed files with 118 additions and 98 deletions
+2 -2
View File
@@ -67,7 +67,7 @@ s32 is_anim_past_end(struct MarioState *m) {
s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
struct Object *o = m->marioObj;
hack_load_mario_animation_ex(m->animation, targetAnimID);
shim_load_mario_animation(m->animation, targetAnimID);
struct Animation *targetAnim = m->animation->targetAnim;
//if (load_patchable_table(m->animation, targetAnimID)) {
// targetAnim->values = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->values);
@@ -101,7 +101,7 @@ s16 set_mario_animation(struct MarioState *m, s32 targetAnimID) {
s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel) {
struct Object *o = m->marioObj;
hack_load_mario_animation_ex(m->animation, targetAnimID);
shim_load_mario_animation(m->animation, targetAnimID);
struct Animation *targetAnim = m->animation->targetAnim;
//if (load_patchable_table(m->animation, targetAnimID)) {
// targetAnim->values = (void *) VIRTUAL_TO_PHYSICAL((u8 *) targetAnim + (uintptr_t) targetAnim->values);