Using floor-based terrain instead of area-based
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@@ -350,7 +350,6 @@ extern struct GraphNodeMasterList *gCurGraphNodeMasterList;
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extern struct GraphNodePerspective *gCurGraphNodeCamFrustum;
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extern struct GraphNodeCamera *gCurGraphNodeCamera;
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extern struct GraphNodeHeldObject *gCurGraphNodeHeldObject;
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extern u16 gAreaUpdateCounter;
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extern struct GraphNode *gCurRootGraphNode;
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extern struct GraphNode *gCurGraphNodeList[];
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