Using floor-based terrain instead of area-based
This commit is contained in:
@@ -64,7 +64,7 @@ struct Area
|
||||
{
|
||||
/*0x00*/ s8 index;
|
||||
/*0x01*/ s8 flags; // Only has 1 flag: 0x01 = Is this the active area?
|
||||
/*0x02*/ u16 terrainType; // default terrain of the level (set from level script cmd 0x31)
|
||||
// /*0x02*/ u16 terrainType; // default terrain of the level (set from level script cmd 0x31) ; in libsm64 terrain is defined in the Surface struct
|
||||
/*0x04*/ struct GraphNodeRoot *unk04; // geometry layout data
|
||||
/*0x08*/ s16 *terrainData; // collision data (set from level script cmd 0x2E)
|
||||
/*0x0C*/ s8 *surfaceRooms; // (set from level script cmd 0x2F)
|
||||
|
||||
Reference in New Issue
Block a user