Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
-3
View File
@@ -6,9 +6,6 @@
#include "../include/macros.h"
#include "../include/types.h"
extern struct GraphNodeObject gMirrorMario;
extern struct MarioBodyState gBodyStates[2];
// Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c);
void bhv_toad_message_loop(void);
void bhv_toad_message_init(void);