Using floor-based terrain instead of area-based
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@@ -6,9 +6,6 @@
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#include "../include/macros.h"
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#include "../include/types.h"
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extern struct GraphNodeObject gMirrorMario;
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extern struct MarioBodyState gBodyStates[2];
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// Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c);
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void bhv_toad_message_loop(void);
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void bhv_toad_message_init(void);
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