Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
-1
View File
@@ -141,7 +141,6 @@ struct GraphNodePerspective *gCurGraphNodeCamFrustum = NULL;
struct GraphNodeCamera *gCurGraphNodeCamera = NULL;
struct GraphNodeObject *gCurGraphNodeObject = NULL;
struct GraphNodeHeldObject *gCurGraphNodeHeldObject = NULL;
u16 gAreaUpdateCounter = 0;
#ifdef F3DEX_GBI_2
LookAt lookAt;