Using floor-based terrain instead of area-based
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@@ -141,7 +141,6 @@ struct GraphNodePerspective *gCurGraphNodeCamFrustum = NULL;
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struct GraphNodeCamera *gCurGraphNodeCamera = NULL;
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struct GraphNodeObject *gCurGraphNodeObject = NULL;
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struct GraphNodeHeldObject *gCurGraphNodeHeldObject = NULL;
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u16 gAreaUpdateCounter = 0;
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#ifdef F3DEX_GBI_2
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LookAt lookAt;
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