Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
+3
View File
@@ -24,6 +24,9 @@ struct GlobalState
// mario_misc.c
struct MarioBodyState mgBodyStates[2];
// rendering_graph_node.c
u16 mgAreaUpdateCounter;
// Implemented and in use:
// platform_displacement.c