Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
+4
View File
@@ -242,6 +242,8 @@ struct Surface
} normal;
/*0x28*/ f32 originOffset;
/*0x2C*/ struct Object *object;
u16 terrain;
};
struct MarioBodyState
@@ -343,6 +345,8 @@ struct MarioState
/*0xBC*/ f32 peakHeight;
/*0xC0*/ f32 quicksandDepth;
/*0xC4*/ f32 unkC4;
u16 curTerrain;
};
#endif // TYPES_H