Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
+5 -5
View File
@@ -19,6 +19,7 @@ struct SM64Surface
{
int16_t type;
int16_t force;
uint16_t terrain;
int16_t vertices[3][3];
};
@@ -69,7 +70,7 @@ enum
};
extern SM64_LIB_FN void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintFunctionPtr debugPrintFunction );
extern SM64_LIB_FN void sm64_load_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern SM64_LIB_FN void sm64_load_surfaces( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern SM64_LIB_FN void sm64_mario_reset( int16_t marioX, int16_t marioY, int16_t marioZ );
extern SM64_LIB_FN void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );
@@ -85,12 +86,11 @@ extern void sm64_global_init( uint8_t *rom, uint8_t *outTexture, SM64DebugPrintF
extern uint8_t sm64_global_is_init( void );
extern void sm64_global_terminate( void );
extern void sm64_create_static_surfaces( uint16_t terrainType, const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern void sm64_delete_static_surfaces( void );
extern void sm64_load_static_surfaces( const struct SM64Surface *surfaceArray, uint32_t numSurfaces );
extern uint32_t sm64_create_surface_object( const struct SM64SurfaceObject *surfaceObject );
extern void sm64_move_object( uint32_t objectId, const struct SM64ObjectTransform *transform );
extern void sm64_delete_object( uint32_t objectId );
extern void sm64_move_surface_object( uint32_t objectId, const struct SM64ObjectTransform *transform );
extern void sm64_delete_surface_object( uint32_t objectId );
extern uint32_t sm64_create_mario( int16_t x, int16_t y, int16_t z );
extern void sm64_mario_tick( const struct SM64MarioInputs *inputs, struct SM64MarioState *outState, struct SM64MarioGeometryBuffers *outBuffers );