Using floor-based terrain instead of area-based
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@@ -192,6 +192,7 @@ static void engine_surface_from_lib_surface( struct Surface *surface, const stru
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surface->room = 0;
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surface->type = type;
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surface->flags = (s8) flags;
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surface->terrain = libSurf->terrain;
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if (hasForce) {
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surface->force = force;
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