Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
+1
View File
@@ -192,6 +192,7 @@ static void engine_surface_from_lib_surface( struct Surface *surface, const stru
surface->room = 0;
surface->type = type;
surface->flags = (s8) flags;
surface->terrain = libSurf->terrain;
if (hasForce) {
surface->force = force;