Using floor-based terrain instead of area-based

This commit is contained in:
jaburns
2020-10-27 21:01:44 -06:00
parent 6563afc16d
commit d12a3e2568
18 changed files with 52 additions and 32 deletions
+2 -1
View File
@@ -392,8 +392,9 @@ int main( void )
uint8_t *texture = malloc( 4 * SM64_TEXTURE_WIDTH * SM64_TEXTURE_HEIGHT );
sm64_global_terminate();
sm64_global_init( rom, texture, NULL );
sm64_load_surfaces( 0, surfaces, surfaces_count );
sm64_load_surfaces( surfaces, surfaces_count );
sm64_mario_reset( 0, 1000, 0 );
free( rom );