Using floor-based terrain instead of area-based
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+2
-1
@@ -392,8 +392,9 @@ int main( void )
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uint8_t *texture = malloc( 4 * SM64_TEXTURE_WIDTH * SM64_TEXTURE_HEIGHT );
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sm64_global_terminate();
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sm64_global_init( rom, texture, NULL );
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sm64_load_surfaces( 0, surfaces, surfaces_count );
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sm64_load_surfaces( surfaces, surfaces_count );
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sm64_mario_reset( 0, 1000, 0 );
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free( rom );
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